A mobile car-dealership tycoon sim

CLUTCH MOTORS

Buy the wreck, fix the wreck, sell the wreck for double. Then do it again with something faster.

  • Flip cars
  • Rebuild and respray
  • Hunt classics

What you actually do all day

Buy low, sell high

Read the listing, spot the one worth the money, haggle it down. Every car has a history and a margin hiding in it.

Rebuild it before you flip it

Engine work, wheels, body kits, a respray in whatever colour shifts it fastest. A tidy rebuild is the difference between a shrug and a sale.

Grow the lot

Start with one bay and a handshake. Add lifts, open showroom floors, put more stock on the forecourt than you can watch at once.

Chase the rare ones

Timed challenges, odd one-offs and classics that only show up when you are paying attention. Keep them or cash them in.

The parts of the game

Four things to sink into, and they feed each other.

Where most players start

Career mode

One bay, a little cash, and a town full of cars priced wrong.

  • Your first flip in a few minutes
  • Stock, pricing and haggling
  • Garage upgrades as you earn

Auction nights

Bid against the room on cars you have thirty seconds to judge.

  • Fast bidding rounds
  • Hidden faults worth checking
  • Barn-find lots

Custom shop

Build the car you would keep, then decide whether to keep it.

  • Paint, wraps and finishes
  • Wheels, stance and body kits
  • Engine and performance parts

Collector's garage

The cars that never go back on the forecourt.

  • Rare and classic finds
  • Display wall for complete sets
  • Challenge-only vehicles

Content shown is from the build in testing and may change before launch.

From the test lot

★★★★★
Bought a rough estate car for nothing, put wheels and a respray on it, sold it the same evening for triple. That loop got me straight away.
Marco
★★★★☆
I play it in the gaps — one auction on the bus, one sale at lunch. It never asks me for more time than I have.
Priya
★★★★★
I came for the tycoon side and stayed for the custom shop. Half my garage is cars I have no intention of ever selling.
Dan

Before you ask

Do I need to know anything about cars?

No. The numbers on a listing tell you what you need — condition, parts, what the market pays. If you do know cars, you will spot the good buys faster, and that is the whole fun of it.

Is it a racing game?

No. You run the dealership: buying, rebuilding, pricing, selling and expanding. The driving is other people's problem once the keys leave your hand.

What is early access for?

We are letting players into the build before launch to see which cars sell, which upgrades get used and where the balance is off. Feedback from that group goes straight into the game.

What happens when I send the form?

Your name and email land with the Clutch Motors team and we reply by email with what we can share about the next build and how to join it. Nothing else happens to your details.

Get on the early access list

Tell us where to reach you and we'll come back with the details on joining the next build.

  • Someone on the Clutch Motors team reads every enquiry.
  • We reply by email — no calls, no account to create first.
  • Say if you are a player, a creator or press and we'll send the right thing.

One bay, one bad car, one good decision.

Ask about getting into the build before everyone else does.

Request early access